一天的坏心情从排到杰米开始 vs 肌肤之亲乌拉!
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1752335448
#1314340895
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
一天的坏心情从排到杰米开始 vs Zangief
No recorded games into Zangief.
肌肤之亲乌拉! vs Sagat
0% 0–1 over 1 games
Selected character all recorded games on the chosen character
| Sagat | Zangief | |
|---|---|---|
| MR 1220 | Current rating | LP 19202 |
| 0 | Games | 93 |
| 0–0 | Record | 40–53 |
| — | Win rate | 43% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 48% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 一天的坏心情从排到杰米开始 | 肌肤之亲乌拉! | |
|---|---|---|
| 16% | Drive Rush (cancel) | 0% |
| 10% | Drive Rush (parry) | 8% |
| 8% | Overdrive arts | 38% |
| 21% | Drive Impact | 11% |
| 11% | Drive Guard | 10% |
| 0% | Drive Reversal | 4% |
| 34% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 21% | Super Art I | 7% |
|---|---|---|
| 7% | Super Art II | 12% |
| 64% | Super Art III | 43% |
| 7% | Critical Art | 38% |
Offense (avg per battle)
| 1.4 | Drive Impacts | 0.7 |
|---|---|---|
| 0.4 | Drive Parries | 0.2 |
| 0 | Drive Reversals | 0.4 |
| 0.1 | Perfect Parries | 0 |
| 0.8 | Punish counters | 0.4 |
| 2.5 | Throws | 3.1 |
| 0.2 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.9 |
|---|---|---|
| 0.6 | Punish counters taken | 0.7 |
| 2 | Throws taken | 2.2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8 | Cornering opponent (s) | 2.9 |
|---|---|---|
| 8.7 | Time cornered (s) | 7.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 1