Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

一天的坏心情从排到杰米开始 vs 肌肤之亲乌拉!

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Sagat

Sagat

MR 1220

Master

肌肤之亲乌拉!

#1314340895 China Steam

Zangief

Zangief

LP 19202

Diamond 1

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

一天的坏心情从排到杰米开始 vs Zangief

No recorded games into Zangief.

肌肤之亲乌拉! vs Sagat

0% 0–1 over 1 games

Selected character all recorded games on the chosen character

Sagat Zangief
MR 1220 Current rating LP 19202
0 Games 93
0–0 Record 40–53
Win rate 43%
Current streak 1L
Clutch (deciders) 48%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

一天的坏心情从排到杰米开始 肌肤之亲乌拉!
16% Drive Rush (cancel) 0%
10% Drive Rush (parry) 8%
8% Overdrive arts 38%
21% Drive Impact 11%
11% Drive Guard 10%
0% Drive Reversal 4%
34% Other 30%

Super gauge spend share of SA meter spent by level

21% Super Art I 7%
7% Super Art II 12%
64% Super Art III 43%
7% Critical Art 38%

Offense (avg per battle)

1.4 Drive Impacts 0.7
0.4 Drive Parries 0.2
0 Drive Reversals 0.4
0.1 Perfect Parries 0
0.8 Punish counters 0.4
2.5 Throws 3.1
0.2 Throw techs 0.2
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.7 Drive Impacts taken 0.9
0.6 Punish counters taken 0.7
2 Throws taken 2.2
0 Burnouts suffered 0

Positioning (avg per battle)

8 Cornering opponent (s) 2.9
8.7 Time cornered (s) 7.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.