toku vs yu鮭おにぎりンナー!
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1319438653
#2082095397
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
toku vs Sagat
0% 0–2 over 2 games
yu鮭おにぎりンナー! vs Sagat
No recorded games into Sagat.
Selected character all recorded games on the chosen character
| Sagat | Sagat | |
|---|---|---|
| MR 1688 | Current rating | MR 1700 |
| 100 | Games | 0 |
| 49–51 | Record | 0–0 |
| 49% | Win rate | — |
| 1W | Current streak | — |
| 61% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| toku | yu鮭おにぎりンナー! | |
|---|---|---|
| 18% | Drive Rush (cancel) | 32% |
| 10% | Drive Rush (parry) | 7% |
| 22% | Overdrive arts | 22% |
| 5% | Drive Impact | 2% |
| 13% | Drive Guard | 13% |
| 0% | Drive Reversal | 0% |
| 30% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 7% | Super Art I | 49% |
|---|---|---|
| 29% | Super Art II | 22% |
| 56% | Super Art III | 22% |
| 8% | Critical Art | 6% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.2 |
|---|---|---|
| 0.6 | Drive Parries | 1.6 |
| 0 | Drive Reversals | 0.1 |
| 0.1 | Perfect Parries | 1 |
| 0.4 | Punish counters | 0.1 |
| 2 | Throws | 2.4 |
| 0 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 1.4 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9 | Cornering opponent (s) | 15.4 |
|---|---|---|
| 8.3 | Time cornered (s) | 7.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master