yu鮭おにぎりンナー! vs toku
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2082095397
#1319438653
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
yu鮭おにぎりンナー! vs Sagat
No recorded games into Sagat.
toku vs Sagat
0% 0–2 over 2 games
Selected character all recorded games on the chosen character
| Sagat | Sagat | |
|---|---|---|
| MR 1700 | Current rating | MR 1688 |
| 0 | Games | 100 |
| 0–0 | Record | 49–51 |
| — | Win rate | 49% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 61% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| yu鮭おにぎりンナー! | toku | |
|---|---|---|
| 32% | Drive Rush (cancel) | 18% |
| 7% | Drive Rush (parry) | 10% |
| 22% | Overdrive arts | 22% |
| 2% | Drive Impact | 5% |
| 13% | Drive Guard | 13% |
| 0% | Drive Reversal | 0% |
| 24% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 49% | Super Art I | 7% |
|---|---|---|
| 22% | Super Art II | 29% |
| 22% | Super Art III | 56% |
| 6% | Critical Art | 8% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.5 |
|---|---|---|
| 1.6 | Drive Parries | 0.6 |
| 0.1 | Drive Reversals | 0 |
| 1 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.4 |
| 2.4 | Throws | 2 |
| 0.4 | Throw techs | 0 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 1.4 | Throws taken | 1.9 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 15.4 | Cornering opponent (s) | 9 |
|---|---|---|
| 7.5 | Time cornered (s) | 8.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master