Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

hawkfgc vs ふにふら

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
hawkfgc

#1319718950 Japan Steam

Mai

Mai

MR 1980

Master

ふにふら

#3681209964 Japan Steam

Chun-Li

Chun-Li

MR 2122

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

hawkfgc vs Chun-Li

55% 5–4 over 9 games

ふにふら vs Mai

68% 15–7 over 22 games

Selected character all recorded games on the chosen character

Mai Chun-Li
MR 1980 Current rating MR 2122
0 Games 261
0–0 Record 139–122
Win rate 53%
Current streak 2W
Clutch (deciders) 58%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

hawkfgc ふにふら
23% Drive Rush (cancel) 50%
7% Drive Rush (parry) 0%
31% Overdrive arts 11%
0% Drive Impact 3%
12% Drive Guard 8%
0% Drive Reversal 0%
26% Other 28%

Super gauge spend share of SA meter spent by level

32% Super Art I 23%
46% Super Art II 16%
19% Super Art III 39%
4% Critical Art 22%

Offense (avg per battle)

0 Drive Impacts 0.2
1.6 Drive Parries 2
0 Drive Reversals 0
0.3 Perfect Parries 0.6
0 Punish counters 0.1
2.8 Throws 3.5
0.7 Throw techs 0.3
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
2.9 Throws taken 2.3
0 Burnouts suffered 0

Positioning (avg per battle)

10 Cornering opponent (s) 10.6
11.5 Time cornered (s) 10.6

Common opponents players both have faced, and how each did

OpponentMain hawkfgc ふにふら
NoWar0o0 C. Viper 2–1 66% 2–1 66%
はせがわさn Terry 2–1 66% 2–1 66%
ウメボシ・ワッカ Marisa 2–1 66% 0–2 0%
PAPI Mai 0–2 0% 2–1 66%
fgfg/ふぐふぐ Akuma 2–0 100% 2–1 66%
T_AM Ryu 2–1 66% 0–2 0%
backn Marisa 0–2 0% 2–1 66%
ちゅうぼう Cammy 0–2 0% 2–0 100%