Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Tony Boy vs andrewfairplay

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Tony Boy

#1469512427 Uganda Steam

Dee Jay

Dee Jay

MR 1456

Master

andrewfairplay

#1319999213 United States Steam

Akuma

Akuma

MR 1702

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Tony Boy vs Akuma

100% 2–0 over 2 games

andrewfairplay vs Dee Jay

100% 1–0 over 1 games

Selected character all recorded games on the chosen character

Dee Jay Akuma
MR 1456 Current rating MR 1702
22 Games 38
11–11 Record 23–15
50% Win rate 60%
2W Current streak 3W
37% Clutch (deciders) 70%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Tony Boy andrewfairplay
34% Drive Rush (cancel) 56%
9% Drive Rush (parry) 2%
16% Overdrive arts 14%
2% Drive Impact 2%
12% Drive Guard 7%
2% Drive Reversal 0%
24% Other 19%

Super gauge spend share of SA meter spent by level

29% Super Art I 24%
18% Super Art II 21%
32% Super Art III 45%
22% Critical Art 10%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.3 Drive Parries 2.1
0.3 Drive Reversals 0
0.2 Perfect Parries 0.2
0.2 Punish counters 0.2
2.5 Throws 1.9
1.6 Throw techs 0.1
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.3 Punish counters taken 0.1
3.9 Throws taken 1.6
0 Burnouts suffered 0

Positioning (avg per battle)

7.6 Cornering opponent (s) 10.9
7.9 Time cornered (s) 8.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.