Tony Boy vs andrewfairplay
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1469512427
#1319999213
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Tony Boy vs Akuma
100% 2–0 over 2 games
andrewfairplay vs Dee Jay
100% 1–0 over 1 games
Selected character all recorded games on the chosen character
| Dee Jay | Akuma | |
|---|---|---|
| MR 1456 | Current rating | MR 1702 |
| 22 | Games | 38 |
| 11–11 | Record | 23–15 |
| 50% | Win rate | 60% |
| 2W | Current streak | 3W |
| 37% | Clutch (deciders) | 70% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Tony Boy | andrewfairplay | |
|---|---|---|
| 34% | Drive Rush (cancel) | 56% |
| 9% | Drive Rush (parry) | 2% |
| 16% | Overdrive arts | 14% |
| 2% | Drive Impact | 2% |
| 12% | Drive Guard | 7% |
| 2% | Drive Reversal | 0% |
| 24% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 29% | Super Art I | 24% |
|---|---|---|
| 18% | Super Art II | 21% |
| 32% | Super Art III | 45% |
| 22% | Critical Art | 10% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 1.3 | Drive Parries | 2.1 |
| 0.3 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.2 |
| 2.5 | Throws | 1.9 |
| 1.6 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 3.9 | Throws taken | 1.6 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7.6 | Cornering opponent (s) | 10.9 |
|---|---|---|
| 7.9 | Time cornered (s) | 8.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master