snack vs andrewfairplay
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2127037418
#1319999213
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
snack vs Akuma
No recorded games into Akuma.
andrewfairplay vs Mai
100% 1–0 over 1 games
Selected character all recorded games on the chosen character
| Mai | Akuma | |
|---|---|---|
| MR 1501 | Current rating | MR 1702 |
| 0 | Games | 38 |
| 0–0 | Record | 23–15 |
| — | Win rate | 60% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 70% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| snack | andrewfairplay | |
|---|---|---|
| 30% | Drive Rush (cancel) | 56% |
| 6% | Drive Rush (parry) | 2% |
| 25% | Overdrive arts | 14% |
| 5% | Drive Impact | 2% |
| 14% | Drive Guard | 7% |
| 2% | Drive Reversal | 0% |
| 19% | Other | 19% |
Super gauge spend share of SA meter spent by level
| 48% | Super Art I | 24% |
|---|---|---|
| 28% | Super Art II | 21% |
| 16% | Super Art III | 45% |
| 8% | Critical Art | 10% |
Offense (avg per battle)
| 0.6 | Drive Impacts | 0.3 |
|---|---|---|
| 2.9 | Drive Parries | 2.1 |
| 0.3 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.2 |
| 0.3 | Punish counters | 0.2 |
| 1.4 | Throws | 1.9 |
| 0.4 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 2.3 | Throws taken | 1.6 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.3 | Cornering opponent (s) | 10.9 |
|---|---|---|
| 9.1 | Time cornered (s) | 8.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master