IIXA vs Boto
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
1
2 recorded matches between them
IIXA vs Ryu
55% 5–4 over 9 games
Boto vs JP
No recorded games into JP.
Selected character all recorded games on the chosen character
| JP | Ryu | |
|---|---|---|
| MR 1496 | Current rating | MR 1453 |
| 5 | Games | 189 |
| 4–1 | Record | 91–98 |
| 80% | Win rate | 48% |
| 2W | Current streak | 2W |
| 100% | Clutch (deciders) | 56% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| IIXA | Boto | |
|---|---|---|
| 48% | Drive Rush (cancel) | 10% |
| 4% | Drive Rush (parry) | 4% |
| 11% | Overdrive arts | 34% |
| 2% | Drive Impact | 14% |
| 8% | Drive Guard | 11% |
| 4% | Drive Reversal | 6% |
| 23% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 38% | Super Art I | 26% |
|---|---|---|
| 10% | Super Art II | 7% |
| 39% | Super Art III | 51% |
| 14% | Critical Art | 16% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 1.2 |
|---|---|---|
| 1.3 | Drive Parries | 2.6 |
| 0.5 | Drive Reversals | 0.8 |
| 0.2 | Perfect Parries | 0.3 |
| 0.3 | Punish counters | 0.8 |
| 1.8 | Throws | 3.2 |
| 0.2 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.9 |
|---|---|---|
| 0.1 | Punish counters taken | 0.6 |
| 2 | Throws taken | 1.9 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.5 | Cornering opponent (s) | 9.2 |
|---|---|---|
| 7.2 | Time cornered (s) | 7 |
Common opponents players both have faced, and how each did
Recorded matches IIXA's point of view
| When | IIXA | Score | Boto | Result |
|---|---|---|---|---|
| 28d ago |
Terry
|
0–2 |
Zangief
|
LOSS |
| 28d ago |
Terry
|
2–1 |
Zangief
|
WIN |
Master
Alex
Terry
C. Viper
Zangief