Tigrejr vs Kinji Hakari
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1422945915
#1322462377
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Tigrejr vs Ed
No recorded games into Ed.
Kinji Hakari vs Ryu
45% 5–6 over 11 games
Selected character all recorded games on the chosen character
| Ryu | Ed | |
|---|---|---|
| MR 1206 | Current rating | MR 1490 |
| 0 | Games | 4 |
| 0–0 | Record | 2–2 |
| — | Win rate | 50% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 100% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Tigrejr | Kinji Hakari | |
|---|---|---|
| 14% | Drive Rush (cancel) | 41% |
| 0% | Drive Rush (parry) | 3% |
| 42% | Overdrive arts | 12% |
| 15% | Drive Impact | 7% |
| 4% | Drive Guard | 7% |
| 5% | Drive Reversal | 0% |
| 20% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 48% | Super Art I | 42% |
|---|---|---|
| 2% | Super Art II | 1% |
| 29% | Super Art III | 37% |
| 22% | Critical Art | 20% |
Offense (avg per battle)
| 1.3 | Drive Impacts | 0.7 |
|---|---|---|
| 1.2 | Drive Parries | 1 |
| 0.7 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.2 |
| 0.9 | Punish counters | 0.5 |
| 1.2 | Throws | 3.1 |
| 0.1 | Throw techs | 0.7 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 1 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.6 | Punish counters taken | 0.2 |
| 1.3 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 2.9 | Cornering opponent (s) | 7.3 |
|---|---|---|
| 6.7 | Time cornered (s) | 12.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master