Kinji Hakari vs Frankenstein
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1322462377
#2336349018
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Kinji Hakari vs Zangief
66% 2–1 over 3 games
Frankenstein vs Ed
No recorded games into Ed.
Selected character all recorded games on the chosen character
| Ed | Zangief | |
|---|---|---|
| MR 1490 | Current rating | MR 1321 |
| 4 | Games | 0 |
| 2–2 | Record | 0–0 |
| 50% | Win rate | — |
| 2L | Current streak | — |
| 100% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Kinji Hakari | Frankenstein | |
|---|---|---|
| 41% | Drive Rush (cancel) | 5% |
| 3% | Drive Rush (parry) | 7% |
| 12% | Overdrive arts | 31% |
| 7% | Drive Impact | 7% |
| 7% | Drive Guard | 10% |
| 0% | Drive Reversal | 1% |
| 30% | Other | 40% |
Super gauge spend share of SA meter spent by level
| 42% | Super Art I | 2% |
|---|---|---|
| 1% | Super Art II | 8% |
| 37% | Super Art III | 77% |
| 20% | Critical Art | 13% |
Offense (avg per battle)
| 0.7 | Drive Impacts | 0.5 |
|---|---|---|
| 1 | Drive Parries | 0.7 |
| 0 | Drive Reversals | 0.1 |
| 0.2 | Perfect Parries | 0.1 |
| 0.5 | Punish counters | 0.3 |
| 3.1 | Throws | 2.6 |
| 0.7 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.2 | Punish counters taken | 0.4 |
| 2.2 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.3 | Cornering opponent (s) | 4.2 |
|---|---|---|
| 12.9 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master