Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

veris vs Mazikeen

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
veris

#3725359698 Canada Steam

Chun-Li

Chun-Li

MR 1250

Master

Mazikeen

#1322722933 United States CrossPlatform

Juri

Juri

MR 1276

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

veris vs Juri

33% 1–2 over 3 games

Mazikeen vs Chun-Li

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Chun-Li Juri
MR 1250 Current rating MR 1276
127 Games 68
48–79 Record 24–44
37% Win rate 35%
2W Current streak 1L
34% Clutch (deciders) 40%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

veris Mazikeen
24% Drive Rush (cancel) 27%
1% Drive Rush (parry) 5%
34% Overdrive arts 12%
10% Drive Impact 5%
2% Drive Guard 11%
0% Drive Reversal 1%
29% Other 39%

Super gauge spend share of SA meter spent by level

18% Super Art I 52%
11% Super Art II 19%
68% Super Art III 23%
4% Critical Art 6%

Offense (avg per battle)

0.9 Drive Impacts 0.5
0.3 Drive Parries 2.2
0 Drive Reversals 0.2
0 Perfect Parries 0.2
0.6 Punish counters 0.3
2.3 Throws 1.8
0.8 Throw techs 0.8
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.8 Drive Impacts taken 0.6
0.6 Punish counters taken 0.4
2.9 Throws taken 2.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

12.5 Cornering opponent (s) 7.2
7.2 Time cornered (s) 11.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.