Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Takeshi Sendo vs fubushoes

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Takeshi Sendo

#1323093168 United States CrossPlatform

M. Bison

M. Bison

MR 1499

Master

fubushoes

#1551542512 Philippines CrossPlatform

Sagat

Sagat

MR 1366

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Takeshi Sendo vs Sagat

40% 2–3 over 5 games

fubushoes vs M. Bison

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

M. Bison Sagat
MR 1499 Current rating MR 1366
1 Games 100
0–1 Record 55–45
0% Win rate 55%
1L Current streak 1W
0% Clutch (deciders) 54%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Takeshi Sendo fubushoes
28% Drive Rush (cancel) 33%
10% Drive Rush (parry) 6%
12% Overdrive arts 12%
7% Drive Impact 4%
18% Drive Guard 9%
1% Drive Reversal 5%
24% Other 31%

Super gauge spend share of SA meter spent by level

26% Super Art I 11%
44% Super Art II 3%
24% Super Art III 71%
6% Critical Art 14%

Offense (avg per battle)

0.9 Drive Impacts 0.4
2.9 Drive Parries 1.2
0.1 Drive Reversals 0.6
0.9 Perfect Parries 0.3
0.5 Punish counters 0.3
2 Throws 1.6
0.5 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.6
0.3 Punish counters taken 0.4
2.6 Throws taken 2
0 Burnouts suffered 0.1

Positioning (avg per battle)

9.6 Cornering opponent (s) 11.5
7.9 Time cornered (s) 9.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.