fubushoes vs Takeshi Sendo
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1551542512
#1323093168
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
fubushoes vs M. Bison
66% 2–1 over 3 games
Takeshi Sendo vs Sagat
40% 2–3 over 5 games
Selected character all recorded games on the chosen character
| Sagat | M. Bison | |
|---|---|---|
| MR 1366 | Current rating | MR 1499 |
| 100 | Games | 1 |
| 55–45 | Record | 0–1 |
| 55% | Win rate | 0% |
| 1W | Current streak | 1L |
| 54% | Clutch (deciders) | 0% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| fubushoes | Takeshi Sendo | |
|---|---|---|
| 33% | Drive Rush (cancel) | 28% |
| 6% | Drive Rush (parry) | 10% |
| 12% | Overdrive arts | 12% |
| 4% | Drive Impact | 7% |
| 9% | Drive Guard | 18% |
| 5% | Drive Reversal | 1% |
| 31% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 11% | Super Art I | 26% |
|---|---|---|
| 3% | Super Art II | 44% |
| 71% | Super Art III | 24% |
| 14% | Critical Art | 6% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.9 |
|---|---|---|
| 1.2 | Drive Parries | 2.9 |
| 0.6 | Drive Reversals | 0.1 |
| 0.3 | Perfect Parries | 0.9 |
| 0.3 | Punish counters | 0.5 |
| 1.6 | Throws | 2 |
| 0.5 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 2 | Throws taken | 2.6 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.5 | Cornering opponent (s) | 9.6 |
|---|---|---|
| 9.4 | Time cornered (s) | 7.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master