Arkmain vs ObZenic
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Ryu
This matchup
0
–
1
1 recorded match between them
Arkmain vs Ryu
66% 2–1 over 3 games
ObZenic vs Ken
75% 3–1 over 4 games
Selected character all recorded games on the chosen character
| Ken | Ryu | |
|---|---|---|
| MR 1526 | Current rating | MR 1437 |
| 97 | Games | 100 |
| 52–45 | Record | 52–48 |
| 53% | Win rate | 52% |
| 1L | Current streak | 4W |
| 54% | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Arkmain | ObZenic | |
|---|---|---|
| 37% | Drive Rush (cancel) | 13% |
| 7% | Drive Rush (parry) | 4% |
| 12% | Overdrive arts | 41% |
| 2% | Drive Impact | 4% |
| 15% | Drive Guard | 11% |
| 0% | Drive Reversal | 2% |
| 27% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 22% | Super Art I | 54% |
|---|---|---|
| 18% | Super Art II | 9% |
| 43% | Super Art III | 29% |
| 17% | Critical Art | 9% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.3 |
|---|---|---|
| 3 | Drive Parries | 2.6 |
| 0 | Drive Reversals | 0.3 |
| 0.3 | Perfect Parries | 0.2 |
| 0.3 | Punish counters | 0.1 |
| 1.1 | Throws | 1.2 |
| 0.1 | Throw techs | 0 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 1.7 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.6 | Cornering opponent (s) | 7.4 |
|---|---|---|
| 7.7 | Time cornered (s) | 6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches Arkmain's point of view
| When | Arkmain | Score | ObZenic | Result |
|---|---|---|---|---|
| 27d ago |
Ken
|
1–2 |
Ryu
|
LOSS |
Master