Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

てんま。 vs chita16

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
てんま。

#1650486271 Japan CrossPlatform

Alex

Alex

MR 1657

Master

chita16

#1326349156 Japan CrossPlatform

Zangief

Zangief

MR 1568

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

てんま。 vs Zangief

No recorded games into Zangief.

chita16 vs Alex

0% 0–2 over 2 games

Selected character all recorded games on the chosen character

Alex Zangief
MR 1657 Current rating MR 1568
0 Games 100
0–0 Record 55–45
Win rate 55%
Current streak 1L
Clutch (deciders) 68%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

てんま。 chita16
44% Drive Rush (cancel) 15%
6% Drive Rush (parry) 10%
10% Overdrive arts 22%
3% Drive Impact 4%
13% Drive Guard 18%
2% Drive Reversal 6%
22% Other 25%

Super gauge spend share of SA meter spent by level

22% Super Art I 5%
59% Super Art II 34%
17% Super Art III 46%
2% Critical Art 15%

Offense (avg per battle)

0.3 Drive Impacts 0.4
2.4 Drive Parries 3
0.3 Drive Reversals 0.8
0.4 Perfect Parries 0.4
0.2 Punish counters 0.3
2.2 Throws 2.5
0.4 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.6
0.2 Punish counters taken 0.5
2.5 Throws taken 2.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10.9 Cornering opponent (s) 7.9
9.6 Time cornered (s) 8.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.