Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

shtola vs chita16

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
shtola

#1677876018 Japan Steam

Unranked

Master

chita16

#1326349156 Japan CrossPlatform

Zangief

Zangief

MR 1568

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

shtola vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

shtola Zangief
Unranked Current rating MR 1568
0 Games 100
0–0 Record 55–45
Win rate 55%
Current streak 1L
Clutch (deciders) 68%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

shtola chita16
26% Drive Rush (cancel) 15%
7% Drive Rush (parry) 10%
18% Overdrive arts 22%
4% Drive Impact 4%
15% Drive Guard 18%
3% Drive Reversal 6%
28% Other 25%

Super gauge spend share of SA meter spent by level

18% Super Art I 5%
49% Super Art II 34%
22% Super Art III 46%
10% Critical Art 15%

Offense (avg per battle)

0.5 Drive Impacts 0.4
2.2 Drive Parries 3
0.3 Drive Reversals 0.8
0.7 Perfect Parries 0.4
0.3 Punish counters 0.3
1.6 Throws 2.5
0.6 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.6
0.2 Punish counters taken 0.5
2.1 Throws taken 2.2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

7.6 Cornering opponent (s) 7.9
10.5 Time cornered (s) 8.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.