Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Stasis Pack vs HalfNote

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Stasis Pack

#1327417815 United States CrossPlatform

C. Viper

C. Viper

MR 1455

Master

HalfNote

#1368802807 United States Steam

Ed

Ed

LP 22215

Diamond 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Stasis Pack vs Ed

33% 1–2 over 3 games

HalfNote vs C. Viper

62% 5–3 over 8 games

Selected character all recorded games on the chosen character

C. Viper Ed
MR 1455 Current rating LP 22215
2 Games 115
0–2 Record 59–56
0% Win rate 51%
2L Current streak 1L
0% Clutch (deciders) 45%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Stasis Pack HalfNote
32% Drive Rush (cancel) 50%
4% Drive Rush (parry) 1%
10% Overdrive arts 3%
6% Drive Impact 2%
8% Drive Guard 9%
9% Drive Reversal 0%
30% Other 34%

Super gauge spend share of SA meter spent by level

38% Super Art I 32%
12% Super Art II 8%
41% Super Art III 48%
8% Critical Art 12%

Offense (avg per battle)

0.7 Drive Impacts 0.2
0.9 Drive Parries 2.6
1.1 Drive Reversals 0
0.3 Perfect Parries 0.6
0.5 Punish counters 0.2
1.8 Throws 1.6
0.2 Throw techs 1.1
0.2 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.4
0.3 Punish counters taken 0.2
2.4 Throws taken 2.6
0 Burnouts suffered 0.1

Positioning (avg per battle)

5.4 Cornering opponent (s) 5.6
7 Time cornered (s) 7.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.