Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

下中脚重度依赖( º﹃º ) vs 如风之神话

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Alex

Alex

MR 1476

Master

如风之神话

#1781156629 China Steam

Ken

Ken

LP 18825

Platinum 5

Alex

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

下中脚重度依赖( º﹃º ) vs Ken

No recorded games into Ken.

如风之神话 vs Alex

No recorded games into Alex.

Selected character all recorded games on the chosen character

Alex Ken
MR 1476 Current rating LP 18825
100 Games 0
48–52 Record 0–0
48% Win rate
2L Current streak
51% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

下中脚重度依赖( º﹃º ) 如风之神话
45% Drive Rush (cancel) 0%
6% Drive Rush (parry) 0%
7% Overdrive arts 32%
8% Drive Impact 30%
8% Drive Guard 1%
4% Drive Reversal 0%
21% Other 36%

Super gauge spend share of SA meter spent by level

32% Super Art I 36%
26% Super Art II 48%
32% Super Art III 13%
11% Critical Art 3%

Offense (avg per battle)

0.7 Drive Impacts 2.5
0.7 Drive Parries 0.4
0.5 Drive Reversals 0
0.1 Perfect Parries 0
0.4 Punish counters 1.4
1.6 Throws 2.2
0.2 Throw techs 0.2
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.7 Drive Impacts taken 1.4
0.5 Punish counters taken 1.3
2.1 Throws taken 2.8
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

10.9 Cornering opponent (s) 7.4
8 Time cornered (s) 11.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.