laciyiract vs 下中脚重度依赖( º﹃º )
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2384129034
#1328349088
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
laciyiract vs Alex
No recorded games into Alex.
下中脚重度依赖( º﹃º ) vs Jamie
40% 2–3 over 5 games
Selected character all recorded games on the chosen character
| Jamie | Alex | |
|---|---|---|
| MR 1491 | Current rating | MR 1476 |
| 0 | Games | 100 |
| 0–0 | Record | 48–52 |
| — | Win rate | 48% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| laciyiract | 下中脚重度依赖( º﹃º ) | |
|---|---|---|
| 23% | Drive Rush (cancel) | 45% |
| 10% | Drive Rush (parry) | 6% |
| 24% | Overdrive arts | 7% |
| 1% | Drive Impact | 8% |
| 15% | Drive Guard | 8% |
| 0% | Drive Reversal | 4% |
| 25% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 32% |
|---|---|---|
| 2% | Super Art II | 26% |
| 48% | Super Art III | 32% |
| 22% | Critical Art | 11% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.7 |
|---|---|---|
| 1.5 | Drive Parries | 0.7 |
| 0.1 | Drive Reversals | 0.5 |
| 0.4 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.4 |
| 1.9 | Throws | 1.6 |
| 0.3 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.2 | Punish counters taken | 0.5 |
| 2.1 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 15.4 | Cornering opponent (s) | 10.9 |
|---|---|---|
| 6.9 | Time cornered (s) | 8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master