下中脚重度依赖( º﹃º ) vs 西伯利亚空箭
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
下中脚重度依赖( º﹃º ) vs Sagat
No recorded games into Sagat.
西伯利亚空箭 vs Alex
No recorded games into Alex.
Selected character all recorded games on the chosen character
| Alex | Sagat | |
|---|---|---|
| MR 1476 | Current rating | MR 1503 |
| 100 | Games | 0 |
| 48–52 | Record | 0–0 |
| 48% | Win rate | — |
| 2L | Current streak | — |
| 51% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 下中脚重度依赖( º﹃º ) | 西伯利亚空箭 | |
|---|---|---|
| 45% | Drive Rush (cancel) | 23% |
| 6% | Drive Rush (parry) | 9% |
| 7% | Overdrive arts | 22% |
| 8% | Drive Impact | 4% |
| 8% | Drive Guard | 12% |
| 4% | Drive Reversal | 1% |
| 21% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 32% | Super Art I | 28% |
|---|---|---|
| 26% | Super Art II | 9% |
| 32% | Super Art III | 45% |
| 11% | Critical Art | 19% |
Offense (avg per battle)
| 0.7 | Drive Impacts | 0.3 |
|---|---|---|
| 0.7 | Drive Parries | 0.8 |
| 0.5 | Drive Reversals | 0.1 |
| 0.1 | Perfect Parries | 0.2 |
| 0.4 | Punish counters | 0.2 |
| 1.6 | Throws | 3.4 |
| 0.2 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.5 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 2.5 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 10.9 | Cornering opponent (s) | 11.4 |
|---|---|---|
| 8 | Time cornered (s) | 8.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master