Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

西伯利亚空箭 vs 下中脚重度依赖( º﹃º )

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
西伯利亚空箭

#2420796950 China Steam

Sagat

Sagat

MR 1503

Master

Alex

Alex

MR 1476

Master

Alex

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

西伯利亚空箭 vs Alex

No recorded games into Alex.

下中脚重度依赖( º﹃º ) vs Sagat

No recorded games into Sagat.

Selected character all recorded games on the chosen character

Sagat Alex
MR 1503 Current rating MR 1476
0 Games 100
0–0 Record 48–52
Win rate 48%
Current streak 2L
Clutch (deciders) 51%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

西伯利亚空箭 下中脚重度依赖( º﹃º )
23% Drive Rush (cancel) 45%
9% Drive Rush (parry) 6%
22% Overdrive arts 7%
4% Drive Impact 8%
12% Drive Guard 8%
1% Drive Reversal 4%
30% Other 21%

Super gauge spend share of SA meter spent by level

28% Super Art I 32%
9% Super Art II 26%
45% Super Art III 32%
19% Critical Art 11%

Offense (avg per battle)

0.3 Drive Impacts 0.7
0.8 Drive Parries 0.7
0.1 Drive Reversals 0.5
0.2 Perfect Parries 0.1
0.2 Punish counters 0.4
3.4 Throws 1.6
0.7 Throw techs 0.2
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.7
0.2 Punish counters taken 0.5
2.5 Throws taken 2.1
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

11.4 Cornering opponent (s) 10.9
8.3 Time cornered (s) 8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.