西伯利亚空箭 vs 下中脚重度依赖( º﹃º )
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2420796950
#1328349088
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
西伯利亚空箭 vs Alex
No recorded games into Alex.
下中脚重度依赖( º﹃º ) vs Sagat
No recorded games into Sagat.
Selected character all recorded games on the chosen character
| Sagat | Alex | |
|---|---|---|
| MR 1503 | Current rating | MR 1476 |
| 0 | Games | 100 |
| 0–0 | Record | 48–52 |
| — | Win rate | 48% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 西伯利亚空箭 | 下中脚重度依赖( º﹃º ) | |
|---|---|---|
| 23% | Drive Rush (cancel) | 45% |
| 9% | Drive Rush (parry) | 6% |
| 22% | Overdrive arts | 7% |
| 4% | Drive Impact | 8% |
| 12% | Drive Guard | 8% |
| 1% | Drive Reversal | 4% |
| 30% | Other | 21% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 32% |
|---|---|---|
| 9% | Super Art II | 26% |
| 45% | Super Art III | 32% |
| 19% | Critical Art | 11% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.7 |
|---|---|---|
| 0.8 | Drive Parries | 0.7 |
| 0.1 | Drive Reversals | 0.5 |
| 0.2 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.4 |
| 3.4 | Throws | 1.6 |
| 0.7 | Throw techs | 0.2 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.2 | Punish counters taken | 0.5 |
| 2.5 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.4 | Cornering opponent (s) | 10.9 |
|---|---|---|
| 8.3 | Time cornered (s) | 8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master