Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Chico Pimbinha vs WLCELL

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Chico Pimbinha

#1329690912 Brazil Steam

Ken

Ken

MR 1453

Master

WLCELL

#1959742303 Other CrossPlatform

Ryu

Ryu

LP 22142

Diamond 3

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Chico Pimbinha vs Ryu

55% 5–4 over 9 games

WLCELL vs Ken

No recorded games into Ken.

Selected character all recorded games on the chosen character

Ken Ryu
MR 1453 Current rating LP 22142
62 Games 0
40–22 Record 0–0
64% Win rate
6L Current streak
62% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Chico Pimbinha WLCELL
29% Drive Rush (cancel) 37%
4% Drive Rush (parry) 7%
24% Overdrive arts 19%
5% Drive Impact 4%
12% Drive Guard 8%
0% Drive Reversal 5%
26% Other 20%

Super gauge spend share of SA meter spent by level

22% Super Art I 48%
48% Super Art II 4%
22% Super Art III 38%
7% Critical Art 10%

Offense (avg per battle)

0.8 Drive Impacts 0.5
3.3 Drive Parries 0.3
0 Drive Reversals 0.6
0.8 Perfect Parries 0
0.6 Punish counters 0.2
2.5 Throws 2.6
0.4 Throw techs 0.3
0.1 Burnouts inflicted 0.2

Taken (avg per battle)

0.6 Drive Impacts taken 0.6
0.4 Punish counters taken 0.4
2.5 Throws taken 2
0 Burnouts suffered 0

Positioning (avg per battle)

8.6 Cornering opponent (s) 12.5
7.1 Time cornered (s) 4.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.