どんかちたい vs みよし。
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
どんかちたい vs Zangief
20% 1–4 over 5 games
みよし。 vs Akuma
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Akuma | Zangief | |
|---|---|---|
| MR 1433 | Current rating | MR 1764 |
| 23 | Games | 29 |
| 11–12 | Record | 12–17 |
| 47% | Win rate | 41% |
| 3L | Current streak | 2L |
| 58% | Clutch (deciders) | 44% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| どんかちたい | みよし。 | |
|---|---|---|
| 37% | Drive Rush (cancel) | 24% |
| 8% | Drive Rush (parry) | 7% |
| 13% | Overdrive arts | 20% |
| 2% | Drive Impact | 2% |
| 15% | Drive Guard | 15% |
| 1% | Drive Reversal | 2% |
| 23% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 40% | Super Art I | 20% |
|---|---|---|
| 31% | Super Art II | 29% |
| 21% | Super Art III | 42% |
| 8% | Critical Art | 9% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 1.4 | Drive Parries | 2.6 |
| 0.1 | Drive Reversals | 0.3 |
| 0.8 | Perfect Parries | 1 |
| 0.2 | Punish counters | 0.2 |
| 1.8 | Throws | 2.3 |
| 0.8 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.4 | Throws taken | 2.5 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 14 | Cornering opponent (s) | 8.3 |
|---|---|---|
| 6.8 | Time cornered (s) | 9.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master