PLBR vs Kyoka
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
1
–
2
3 recorded matches between them
PLBR vs Chun-Li
33% 1–2 over 3 games
Kyoka vs Terry
57% 4–3 over 7 games
Selected character all recorded games on the chosen character
| Terry | Chun-Li | |
|---|---|---|
| MR 1398 | Current rating | MR 1367 |
| 71 | Games | 100 |
| 31–40 | Record | 44–56 |
| 43% | Win rate | 44% |
| 2L | Current streak | 4W |
| 34% | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| PLBR | Kyoka | |
|---|---|---|
| 34% | Drive Rush (cancel) | 59% |
| 9% | Drive Rush (parry) | 1% |
| 11% | Overdrive arts | 15% |
| 5% | Drive Impact | 1% |
| 17% | Drive Guard | 3% |
| 1% | Drive Reversal | 0% |
| 24% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 48% | Super Art I | 28% |
|---|---|---|
| 22% | Super Art II | 0% |
| 15% | Super Art III | 66% |
| 15% | Critical Art | 7% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.1 |
|---|---|---|
| 3.2 | Drive Parries | 0.8 |
| 0.1 | Drive Reversals | 0 |
| 0.6 | Perfect Parries | 0.1 |
| 0.6 | Punish counters | 0.1 |
| 2.5 | Throws | 1.8 |
| 1.5 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 3.3 | Throws taken | 2 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 12.9 | Cornering opponent (s) | 8.2 |
|---|---|---|
| 7 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches PLBR's point of view
| When | PLBR | Score | Kyoka | Result |
|---|---|---|---|---|
| 1mo ago |
Terry
|
0–2 |
Chun-Li
|
LOSS |
| 1mo ago |
Terry
|
1–2 |
Chun-Li
|
LOSS |
| 1mo ago |
Terry
|
2–1 |
Chun-Li
|
WIN |
Master