Kyoka vs VCAPCOM
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Ken
This matchup
2
–
0
2 recorded matches between them
Kyoka vs Ken
42% 3–4 over 7 games
VCAPCOM vs Chun-Li
33% 2–4 over 6 games
Selected character all recorded games on the chosen character
| Chun-Li | Ken | |
|---|---|---|
| MR 1367 | Current rating | MR 1263 |
| 100 | Games | 100 |
| 44–56 | Record | 37–63 |
| 44% | Win rate | 37% |
| 4W | Current streak | 2L |
| 46% | Clutch (deciders) | 53% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Kyoka | VCAPCOM | |
|---|---|---|
| 59% | Drive Rush (cancel) | 30% |
| 1% | Drive Rush (parry) | 0% |
| 15% | Overdrive arts | 32% |
| 1% | Drive Impact | 16% |
| 3% | Drive Guard | 1% |
| 0% | Drive Reversal | 0% |
| 22% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 90% |
|---|---|---|
| 0% | Super Art II | 3% |
| 66% | Super Art III | 5% |
| 7% | Critical Art | 2% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 1 |
|---|---|---|
| 0.8 | Drive Parries | 0.1 |
| 0 | Drive Reversals | 0.1 |
| 0.1 | Perfect Parries | 0 |
| 0.1 | Punish counters | 0.4 |
| 1.8 | Throws | 1.1 |
| 0.1 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 1.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.9 |
| 2 | Throws taken | 1.9 |
| 0.2 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 8.2 | Cornering opponent (s) | 12 |
|---|---|---|
| 8.2 | Time cornered (s) | 8.4 |
Common opponents players both have faced, and how each did
| Opponent | Main | Kyoka | VCAPCOM |
|---|---|---|---|
| SuperCell |
Jamie
|
2–0 100% | 1–2 33% |
Recorded matches Kyoka's point of view
| When | Kyoka | Score | VCAPCOM | Result |
|---|---|---|---|---|
| 1mo ago |
Chun-Li
|
2–1 |
Ken
|
WIN |
| 1mo ago |
Chun-Li
|
2–0 |
Ken
|
WIN |
Master
Jamie