VCAPCOM vs Kyoka
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
Ken
This matchup
0
–
2
2 recorded matches between them
VCAPCOM vs Chun-Li
33% 2–4 over 6 games
Kyoka vs Ken
42% 3–4 over 7 games
Selected character all recorded games on the chosen character
| Ken | Chun-Li | |
|---|---|---|
| MR 1263 | Current rating | MR 1367 |
| 100 | Games | 100 |
| 37–63 | Record | 44–56 |
| 37% | Win rate | 44% |
| 2L | Current streak | 4W |
| 53% | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| VCAPCOM | Kyoka | |
|---|---|---|
| 30% | Drive Rush (cancel) | 59% |
| 0% | Drive Rush (parry) | 1% |
| 32% | Overdrive arts | 15% |
| 16% | Drive Impact | 1% |
| 1% | Drive Guard | 3% |
| 0% | Drive Reversal | 0% |
| 20% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 90% | Super Art I | 28% |
|---|---|---|
| 3% | Super Art II | 0% |
| 5% | Super Art III | 66% |
| 2% | Critical Art | 7% |
Offense (avg per battle)
| 1 | Drive Impacts | 0.1 |
|---|---|---|
| 0.1 | Drive Parries | 0.8 |
| 0.1 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.1 |
| 0.4 | Punish counters | 0.1 |
| 1.1 | Throws | 1.8 |
| 0.1 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 1.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.9 | Punish counters taken | 0.1 |
| 1.9 | Throws taken | 2 |
| 0.2 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 12 | Cornering opponent (s) | 8.2 |
|---|---|---|
| 8.4 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
| Opponent | Main | VCAPCOM | Kyoka |
|---|---|---|---|
| SuperCell |
Jamie
|
1–2 33% | 2–0 100% |
Recorded matches VCAPCOM's point of view
| When | VCAPCOM | Score | Kyoka | Result |
|---|---|---|---|---|
| 1mo ago |
Ken
|
1–2 |
Chun-Li
|
LOSS |
| 1mo ago |
Ken
|
0–2 |
Chun-Li
|
LOSS |
Master
Jamie