Kyoka vs PzA_the_Riddle
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1330829330
#1792695959
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Kyoka vs Ryu
33% 2–4 over 6 games
PzA_the_Riddle vs Chun-Li
No recorded games into Chun-Li.
Selected character all recorded games on the chosen character
| Chun-Li | Ryu | |
|---|---|---|
| MR 1367 | Current rating | LP 21555 |
| 100 | Games | 0 |
| 44–56 | Record | 0–0 |
| 44% | Win rate | — |
| 4W | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Kyoka | PzA_the_Riddle | |
|---|---|---|
| 59% | Drive Rush (cancel) | 10% |
| 1% | Drive Rush (parry) | 2% |
| 15% | Overdrive arts | 38% |
| 1% | Drive Impact | 13% |
| 3% | Drive Guard | 5% |
| 0% | Drive Reversal | 3% |
| 22% | Other | 30% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 64% |
|---|---|---|
| 0% | Super Art II | 7% |
| 66% | Super Art III | 14% |
| 7% | Critical Art | 16% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 1 |
|---|---|---|
| 0.8 | Drive Parries | 0.9 |
| 0 | Drive Reversals | 0.3 |
| 0.1 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.5 |
| 1.8 | Throws | 2.5 |
| 0.1 | Throw techs | 0.7 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.8 |
|---|---|---|
| 0.1 | Punish counters taken | 0.5 |
| 2 | Throws taken | 2.4 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.2 | Cornering opponent (s) | 6.5 |
|---|---|---|
| 8.2 | Time cornered (s) | 6.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 3