Socialist Shoto vs Kyoka
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2167091026
#1330829330
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Socialist Shoto vs Chun-Li
No recorded games into Chun-Li.
Kyoka vs Ryu
33% 2–4 over 6 games
Selected character all recorded games on the chosen character
| Ryu | Chun-Li | |
|---|---|---|
| MR 1501 | Current rating | MR 1367 |
| 0 | Games | 100 |
| 0–0 | Record | 44–56 |
| — | Win rate | 44% |
| — | Current streak | 4W |
| — | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Socialist Shoto | Kyoka | |
|---|---|---|
| 60% | Drive Rush (cancel) | 59% |
| 2% | Drive Rush (parry) | 1% |
| 7% | Overdrive arts | 15% |
| 3% | Drive Impact | 1% |
| 5% | Drive Guard | 3% |
| 0% | Drive Reversal | 0% |
| 22% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 35% | Super Art I | 28% |
|---|---|---|
| 0% | Super Art II | 0% |
| 43% | Super Art III | 66% |
| 22% | Critical Art | 7% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.1 |
|---|---|---|
| 1.4 | Drive Parries | 0.8 |
| 0 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.1 |
| 2.5 | Throws | 1.8 |
| 0.5 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 2.6 | Throws taken | 2 |
| 0 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 7.3 | Cornering opponent (s) | 8.2 |
|---|---|---|
| 8.5 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master