Kyoka vs 6'3 IRL
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Kyoka vs A.K.I.
No recorded games into A.K.I..
6'3 IRL vs Chun-Li
No recorded games into Chun-Li.
Selected character all recorded games on the chosen character
| Chun-Li | A.K.I. | |
|---|---|---|
| MR 1367 | Current rating | MR 1373 |
| 100 | Games | 0 |
| 44–56 | Record | 0–0 |
| 44% | Win rate | — |
| 4W | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Kyoka | 6'3 IRL | |
|---|---|---|
| 59% | Drive Rush (cancel) | 44% |
| 1% | Drive Rush (parry) | 2% |
| 15% | Overdrive arts | 12% |
| 1% | Drive Impact | 7% |
| 3% | Drive Guard | 7% |
| 0% | Drive Reversal | 1% |
| 22% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 18% |
|---|---|---|
| 0% | Super Art II | 13% |
| 66% | Super Art III | 49% |
| 7% | Critical Art | 20% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.6 |
|---|---|---|
| 0.8 | Drive Parries | 1.3 |
| 0 | Drive Reversals | 0.2 |
| 0.1 | Perfect Parries | 0.2 |
| 0.1 | Punish counters | 0.4 |
| 1.8 | Throws | 2.3 |
| 0.1 | Throw techs | 1.2 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.1 | Punish counters taken | 0.4 |
| 2 | Throws taken | 2.7 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.2 | Cornering opponent (s) | 9.5 |
|---|---|---|
| 8.2 | Time cornered (s) | 10 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master