Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

6'3 IRL vs Kyoka

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
6'3 IRL

#2199508754 United States CrossPlatform

A.K.I.

A.K.I.

MR 1373

Master

Kyoka

#1330829330 United States Steam

Chun-Li

Chun-Li

MR 1367

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

6'3 IRL vs Chun-Li

No recorded games into Chun-Li.

Kyoka vs A.K.I.

No recorded games into A.K.I..

Selected character all recorded games on the chosen character

A.K.I. Chun-Li
MR 1373 Current rating MR 1367
0 Games 100
0–0 Record 44–56
Win rate 44%
Current streak 4W
Clutch (deciders) 46%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

6'3 IRL Kyoka
44% Drive Rush (cancel) 59%
2% Drive Rush (parry) 1%
12% Overdrive arts 15%
7% Drive Impact 1%
7% Drive Guard 3%
1% Drive Reversal 0%
26% Other 22%

Super gauge spend share of SA meter spent by level

18% Super Art I 28%
13% Super Art II 0%
49% Super Art III 66%
20% Critical Art 7%

Offense (avg per battle)

0.6 Drive Impacts 0.1
1.3 Drive Parries 0.8
0.2 Drive Reversals 0
0.2 Perfect Parries 0.1
0.4 Punish counters 0.1
2.3 Throws 1.8
1.2 Throw techs 0.1
0 Burnouts inflicted 0

Taken (avg per battle)

0.6 Drive Impacts taken 0.4
0.4 Punish counters taken 0.1
2.7 Throws taken 2
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

9.5 Cornering opponent (s) 8.2
10 Time cornered (s) 8.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.