Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

sharp vs キリン業界の麒麟児

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
sharp

#1391294389 Japan Steam

A.K.I.

A.K.I.

MR 1824

Master

キリン業界の麒麟児

#1330980474 Japan Steam

Akuma

Akuma

MR 1734

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

sharp vs Akuma

37% 3–5 over 8 games

キリン業界の麒麟児 vs A.K.I.

0% 0–2 over 2 games

Selected character all recorded games on the chosen character

A.K.I. Akuma
MR 1824 Current rating MR 1734
154 Games 38
81–73 Record 24–14
52% Win rate 63%
4W Current streak 4W
53% Clutch (deciders) 61%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

sharp キリン業界の麒麟児
17% Drive Rush (cancel) 35%
12% Drive Rush (parry) 5%
25% Overdrive arts 21%
1% Drive Impact 1%
18% Drive Guard 14%
2% Drive Reversal 2%
26% Other 22%

Super gauge spend share of SA meter spent by level

22% Super Art I 51%
24% Super Art II 30%
46% Super Art III 15%
7% Critical Art 4%

Offense (avg per battle)

0.1 Drive Impacts 0.3
1.8 Drive Parries 3.3
0.2 Drive Reversals 0.3
0.8 Perfect Parries 1.1
0.1 Punish counters 0.3
1.9 Throws 2.3
0.4 Throw techs 0.2
0 Burnouts inflicted 0

Taken (avg per battle)

0.1 Drive Impacts taken 0.2
0.1 Punish counters taken 0.2
2.7 Throws taken 1.8
0 Burnouts suffered 0

Positioning (avg per battle)

9.7 Cornering opponent (s) 11.4
11.6 Time cornered (s) 8.1

Common opponents players both have faced, and how each did

OpponentMain sharp キリン業界の麒麟児
ONE_POiNT Mai 0–2 0% 0–4 0%