Maysaku vs JPBreganza
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1331149740
#1560783615
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Maysaku vs Elena
No recorded games into Elena.
JPBreganza vs Akuma
70% 7–3 over 10 games
Selected character all recorded games on the chosen character
| Akuma | Elena | |
|---|---|---|
| MR 1533 | Current rating | MR 1611 |
| 0 | Games | 100 |
| 0–0 | Record | 50–50 |
| — | Win rate | 50% |
| — | Current streak | 4W |
| — | Clutch (deciders) | 42% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Maysaku | JPBreganza | |
|---|---|---|
| 41% | Drive Rush (cancel) | 41% |
| 5% | Drive Rush (parry) | 3% |
| 18% | Overdrive arts | 12% |
| 2% | Drive Impact | 6% |
| 10% | Drive Guard | 6% |
| 0% | Drive Reversal | 0% |
| 23% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 7% |
|---|---|---|
| 11% | Super Art II | 9% |
| 36% | Super Art III | 45% |
| 19% | Critical Art | 39% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 1.5 | Drive Parries | 1 |
| 0.1 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.3 |
| 2.4 | Throws | 1.7 |
| 0.5 | Throw techs | 0.8 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2.1 | Throws taken | 2.4 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.1 | Cornering opponent (s) | 13.8 |
|---|---|---|
| 7.4 | Time cornered (s) | 7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master