Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

PHILO vs どんぐりやーぞう

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
PHILO

#1331457840 North Korea Steam

Cammy

Cammy

MR 1119

Master

どんぐりやーぞう

#1910310548 Japan CrossPlatform

Unranked

Master

Ryu

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

どんぐりやーぞう vs Cammy

No recorded games into Cammy.

Selected character all recorded games on the chosen character

Cammy どんぐりやーぞう
MR 1119 Current rating Unranked
86 Games 0
29–57 Record 0–0
33% Win rate
2W Current streak
43% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

PHILO どんぐりやーぞう
25% Drive Rush (cancel) 0%
5% Drive Rush (parry) 3%
16% Overdrive arts 48%
11% Drive Impact 7%
11% Drive Guard 8%
0% Drive Reversal 0%
32% Other 34%

Super gauge spend share of SA meter spent by level

32% Super Art I 30%
6% Super Art II 12%
41% Super Art III 36%
21% Critical Art 21%

Offense (avg per battle)

0.9 Drive Impacts 0.8
1.7 Drive Parries 1.4
0 Drive Reversals 0
0.1 Perfect Parries 0.4
0.5 Punish counters 0.5
1.8 Throws 3
0.6 Throw techs 0.8
0 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.7
0.3 Punish counters taken 0.4
2.7 Throws taken 2.7
0 Burnouts suffered 0

Positioning (avg per battle)

8.1 Cornering opponent (s) 6.6
10.4 Time cornered (s) 14.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.