Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

markedin vs NovaD459

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
markedin

#1331924626 United States CrossPlatform

Random

Random

MR 1476

Master

NovaD459

#2091409231 United States Steam

Ryu

Ryu

MR 1611

Master

Ryu

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

markedin vs Ryu

88% 8–1 over 9 games

NovaD459 vs Random

No recorded games into Random.

Selected character all recorded games on the chosen character

Random Ryu
MR 1476 Current rating MR 1611
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

markedin NovaD459
45% Drive Rush (cancel) 32%
5% Drive Rush (parry) 9%
15% Overdrive arts 5%
5% Drive Impact 9%
8% Drive Guard 20%
0% Drive Reversal 3%
21% Other 23%

Super gauge spend share of SA meter spent by level

30% Super Art I 28%
43% Super Art II 5%
19% Super Art III 50%
8% Critical Art 17%

Offense (avg per battle)

0.6 Drive Impacts 0.8
0.7 Drive Parries 3.9
0 Drive Reversals 0.4
0.3 Perfect Parries 0.4
0.3 Punish counters 0.4
0.7 Throws 2.9
0.1 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.2 Punish counters taken 0.3
1.7 Throws taken 1.9
0.1 Burnouts suffered 0

Positioning (avg per battle)

12 Cornering opponent (s) 9.5
11.1 Time cornered (s) 7.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.