Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

。武術。 vs 之神2001

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
。武術。

#1988063489 Other Steam

Guile

Guile

MR 1506

Master

之神2001

#1331959932 China Steam

Alex

Alex

MR 1538

Master

This matchup

1 2

3 recorded matches between them

。武術。 vs Alex

No recorded games into Alex.

之神2001 vs Guile

66% 2–1 over 3 games

Selected character all recorded games on the chosen character

Guile Alex
MR 1506 Current rating MR 1538
0 Games 100
0–0 Record 53–47
Win rate 53%
Current streak 2W
Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

。武術。 之神2001
36% Drive Rush (cancel) 42%
4% Drive Rush (parry) 2%
32% Overdrive arts 9%
2% Drive Impact 6%
9% Drive Guard 8%
2% Drive Reversal 11%
16% Other 22%

Super gauge spend share of SA meter spent by level

50% Super Art I 37%
26% Super Art II 19%
23% Super Art III 38%
1% Critical Art 6%

Offense (avg per battle)

0.3 Drive Impacts 0.6
2.1 Drive Parries 2.1
0.3 Drive Reversals 1.3
0.4 Perfect Parries 0.4
0.3 Punish counters 0.4
2.4 Throws 1.5
0.4 Throw techs 0.1
0 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.7
0.2 Punish counters taken 0.4
2 Throws taken 1.7
0.2 Burnouts suffered 0.1

Positioning (avg per battle)

5.2 Cornering opponent (s) 5.9
10.4 Time cornered (s) 8.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.

Recorded matches 。武術。's point of view

When。武術。Score之神2001Result
1mo ago Guile 0–2 Alex LOSS
1mo ago Guile 0–2 Alex LOSS
1mo ago Guile 2–0 Alex WIN