Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

發斗賭狗 vs 之神2001

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
發斗賭狗

#2179403265 China Steam

Ryu

Ryu

MR 1500

Master

之神2001

#1331959932 China Steam

Alex

Alex

MR 1538

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

發斗賭狗 vs Alex

No recorded games into Alex.

之神2001 vs Ryu

58% 7–5 over 12 games

Selected character all recorded games on the chosen character

Ryu Alex
MR 1500 Current rating MR 1538
0 Games 100
0–0 Record 53–47
Win rate 53%
Current streak 2W
Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

發斗賭狗 之神2001
24% Drive Rush (cancel) 42%
5% Drive Rush (parry) 2%
27% Overdrive arts 9%
11% Drive Impact 6%
7% Drive Guard 8%
2% Drive Reversal 11%
24% Other 22%

Super gauge spend share of SA meter spent by level

41% Super Art I 37%
5% Super Art II 19%
32% Super Art III 38%
23% Critical Art 6%

Offense (avg per battle)

1.3 Drive Impacts 0.6
0.6 Drive Parries 2.1
0.2 Drive Reversals 1.3
0.1 Perfect Parries 0.4
0.8 Punish counters 0.4
1.8 Throws 1.5
0.2 Throw techs 0.1
0.3 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.7
0.3 Punish counters taken 0.4
2.1 Throws taken 1.7
0 Burnouts suffered 0.1

Positioning (avg per battle)

7.3 Cornering opponent (s) 5.9
7.1 Time cornered (s) 8.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.