Parachutepants vs Zaghloul
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1332183053
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Parachutepants vs C. Viper
No recorded games into C. Viper.
Zaghloul vs Ryu
51% 43–40 over 83 games
Selected character all recorded games on the chosen character
| Ryu | C. Viper | |
|---|---|---|
| MR 1447 | Current rating | MR 1408 |
| 100 | Games | 218 |
| 55–45 | Record | 111–107 |
| 55% | Win rate | 50% |
| 1L | Current streak | 4W |
| 48% | Clutch (deciders) | 50% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Parachutepants | Zaghloul | |
|---|---|---|
| 38% | Drive Rush (cancel) | 16% |
| 1% | Drive Rush (parry) | 2% |
| 18% | Overdrive arts | 15% |
| 12% | Drive Impact | 10% |
| 6% | Drive Guard | 7% |
| 5% | Drive Reversal | 19% |
| 20% | Other | 31% |
Super gauge spend share of SA meter spent by level
| 46% | Super Art I | 24% |
|---|---|---|
| 6% | Super Art II | 26% |
| 40% | Super Art III | 39% |
| 9% | Critical Art | 11% |
Offense (avg per battle)
| 1.1 | Drive Impacts | 0.8 |
|---|---|---|
| 1.4 | Drive Parries | 1.6 |
| 0.7 | Drive Reversals | 2.2 |
| 0.2 | Perfect Parries | 0.1 |
| 0.7 | Punish counters | 0.5 |
| 1.8 | Throws | 2.8 |
| 0.2 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.9 | Drive Impacts taken | 1.1 |
|---|---|---|
| 0.6 | Punish counters taken | 0.7 |
| 1.5 | Throws taken | 2.8 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.7 | Cornering opponent (s) | 10.6 |
|---|---|---|
| 8.3 | Time cornered (s) | 10.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master