Yukia vs Haku:
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Yukia vs Sagat
66% 4–2 over 6 games
Haku: vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Sagat | |
|---|---|---|
| MR 1420 | Current rating | MR 1516 |
| 100 | Games | 0 |
| 49–51 | Record | 0–0 |
| 49% | Win rate | — |
| 1W | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Yukia | Haku: | |
|---|---|---|
| 44% | Drive Rush (cancel) | 41% |
| 4% | Drive Rush (parry) | 6% |
| 17% | Overdrive arts | 10% |
| 2% | Drive Impact | 2% |
| 8% | Drive Guard | 10% |
| 1% | Drive Reversal | 0% |
| 25% | Other | 31% |
Super gauge spend share of SA meter spent by level
| 35% | Super Art I | 5% |
|---|---|---|
| 7% | Super Art II | 18% |
| 33% | Super Art III | 62% |
| 25% | Critical Art | 15% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.3 |
|---|---|---|
| 1.5 | Drive Parries | 1.3 |
| 0.1 | Drive Reversals | 0.1 |
| 0.3 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.2 |
| 2.8 | Throws | 1.2 |
| 0.3 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 3 | Throws taken | 2.5 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 4.6 | Cornering opponent (s) | 9.6 |
|---|---|---|
| 12.8 | Time cornered (s) | 11.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master