Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Toma14 vs lil dark X

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Toma14

#1478351326 Japan Steam

Kimberly

Kimberly

MR 1774

Master

lil dark X

#1332852916 Japan CrossPlatform

Luke

Luke

MR 1571

Master

Kimberly

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Toma14 vs Luke

60% 3–2 over 5 games

lil dark X vs Kimberly

No recorded games into Kimberly.

Selected character all recorded games on the chosen character

Kimberly Luke
MR 1774 Current rating MR 1571
100 Games 0
55–45 Record 0–0
55% Win rate
2W Current streak
62% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Toma14 lil dark X
25% Drive Rush (cancel) 45%
8% Drive Rush (parry) 6%
30% Overdrive arts 5%
2% Drive Impact 2%
10% Drive Guard 14%
2% Drive Reversal 1%
23% Other 27%

Super gauge spend share of SA meter spent by level

32% Super Art I 18%
14% Super Art II 11%
46% Super Art III 50%
8% Critical Art 21%

Offense (avg per battle)

0.3 Drive Impacts 0.3
0.8 Drive Parries 2.3
0.2 Drive Reversals 0.1
0.1 Perfect Parries 1
0.1 Punish counters 0.2
3.8 Throws 3.9
0.5 Throw techs 0.6
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
2.3 Throws taken 2.3
0 Burnouts suffered 0

Positioning (avg per battle)

16.8 Cornering opponent (s) 10.1
10 Time cornered (s) 6.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.