Toma14 vs lil dark X
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1478351326
#1332852916
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Toma14 vs Luke
60% 3–2 over 5 games
lil dark X vs Kimberly
No recorded games into Kimberly.
Selected character all recorded games on the chosen character
| Kimberly | Luke | |
|---|---|---|
| MR 1774 | Current rating | MR 1571 |
| 100 | Games | 0 |
| 55–45 | Record | 0–0 |
| 55% | Win rate | — |
| 2W | Current streak | — |
| 62% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Toma14 | lil dark X | |
|---|---|---|
| 25% | Drive Rush (cancel) | 45% |
| 8% | Drive Rush (parry) | 6% |
| 30% | Overdrive arts | 5% |
| 2% | Drive Impact | 2% |
| 10% | Drive Guard | 14% |
| 2% | Drive Reversal | 1% |
| 23% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 32% | Super Art I | 18% |
|---|---|---|
| 14% | Super Art II | 11% |
| 46% | Super Art III | 50% |
| 8% | Critical Art | 21% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 0.8 | Drive Parries | 2.3 |
| 0.2 | Drive Reversals | 0.1 |
| 0.1 | Perfect Parries | 1 |
| 0.1 | Punish counters | 0.2 |
| 3.8 | Throws | 3.9 |
| 0.5 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.3 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 16.8 | Cornering opponent (s) | 10.1 |
|---|---|---|
| 10 | Time cornered (s) | 6.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master