nive vs AmericanOp
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1336395113
#1379819130
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
nive vs Ryu
66% 4–2 over 6 games
AmericanOp vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Ryu | |
|---|---|---|
| MR 1825 | Current rating | MR 1724 |
| 19 | Games | 0 |
| 8–11 | Record | 0–0 |
| 42% | Win rate | — |
| 2W | Current streak | — |
| 30% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| nive | AmericanOp | |
|---|---|---|
| 27% | Drive Rush (cancel) | 19% |
| 7% | Drive Rush (parry) | 8% |
| 19% | Overdrive arts | 16% |
| 5% | Drive Impact | 5% |
| 11% | Drive Guard | 18% |
| 3% | Drive Reversal | 2% |
| 29% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 31% |
|---|---|---|
| 30% | Super Art II | 12% |
| 35% | Super Art III | 46% |
| 7% | Critical Art | 11% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.5 |
|---|---|---|
| 1.4 | Drive Parries | 3.7 |
| 0.3 | Drive Reversals | 0.2 |
| 0.1 | Perfect Parries | 0.5 |
| 0.2 | Punish counters | 0.4 |
| 1.9 | Throws | 1.4 |
| 0.7 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.3 | Throws taken | 2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11 | Cornering opponent (s) | 10.2 |
|---|---|---|
| 8.4 | Time cornered (s) | 6.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master