nive vs Pikaboo
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
nive vs Terry
25% 2–6 over 8 games
Pikaboo vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Terry | |
|---|---|---|
| MR 1825 | Current rating | MR 1775 |
| 19 | Games | 0 |
| 8–11 | Record | 0–0 |
| 42% | Win rate | — |
| 2W | Current streak | — |
| 30% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| nive | Pikaboo | |
|---|---|---|
| 27% | Drive Rush (cancel) | 35% |
| 7% | Drive Rush (parry) | 7% |
| 19% | Overdrive arts | 13% |
| 5% | Drive Impact | 2% |
| 11% | Drive Guard | 12% |
| 3% | Drive Reversal | 2% |
| 29% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 34% |
|---|---|---|
| 30% | Super Art II | 28% |
| 35% | Super Art III | 30% |
| 7% | Critical Art | 9% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 1.4 | Drive Parries | 2.3 |
| 0.3 | Drive Reversals | 0.3 |
| 0.1 | Perfect Parries | 0.3 |
| 0.2 | Punish counters | 0.2 |
| 1.9 | Throws | 2.5 |
| 0.7 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.3 | Throws taken | 3.2 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11 | Cornering opponent (s) | 10.2 |
|---|---|---|
| 8.4 | Time cornered (s) | 10.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master