nive vs Kazane
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
nive vs Ingrid
57% 12–9 over 21 games
Kazane vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Ingrid | |
|---|---|---|
| MR 1825 | Current rating | MR 1675 |
| 19 | Games | 0 |
| 8–11 | Record | 0–0 |
| 42% | Win rate | — |
| 2W | Current streak | — |
| 30% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| nive | Kazane | |
|---|---|---|
| 27% | Drive Rush (cancel) | 17% |
| 7% | Drive Rush (parry) | 6% |
| 19% | Overdrive arts | 35% |
| 5% | Drive Impact | 1% |
| 11% | Drive Guard | 13% |
| 3% | Drive Reversal | 0% |
| 29% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 28% | Super Art I | 22% |
|---|---|---|
| 30% | Super Art II | 27% |
| 35% | Super Art III | 33% |
| 7% | Critical Art | 18% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.2 |
|---|---|---|
| 1.4 | Drive Parries | 2.3 |
| 0.3 | Drive Reversals | 0.1 |
| 0.1 | Perfect Parries | 0.6 |
| 0.2 | Punish counters | 0.1 |
| 1.9 | Throws | 1.6 |
| 0.7 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.2 | Punish counters taken | 0.1 |
| 2.3 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11 | Cornering opponent (s) | 5.8 |
|---|---|---|
| 8.4 | Time cornered (s) | 10.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master