琥珀萩99 vs HK416myonly
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
#1337325378
#1582045219
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
琥珀萩99 vs Ingrid
100% 1–0 over 1 games
HK416myonly vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | Ingrid | |
|---|---|---|
| MR 1452 | Current rating | MR 1608 |
| 28 | Games | 0 |
| 17–11 | Record | 0–0 |
| 60% | Win rate | — |
| 2L | Current streak | — |
| 60% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| 琥珀萩99 | HK416myonly | |
|---|---|---|
| 0% | Drive Rush (cancel) | 9% |
| 2% | Drive Rush (parry) | 9% |
| 31% | Overdrive arts | 44% |
| 15% | Drive Impact | 3% |
| 13% | Drive Guard | 14% |
| 0% | Drive Reversal | 5% |
| 39% | Other | 16% |
Super gauge spend share of SA meter spent by level
| 1% | Super Art I | 23% |
|---|---|---|
| 46% | Super Art II | 32% |
| 26% | Super Art III | 32% |
| 27% | Critical Art | 13% |
Offense (avg per battle)
| 1.2 | Drive Impacts | 0.4 |
|---|---|---|
| 1.9 | Drive Parries | 1.8 |
| 0 | Drive Reversals | 0.7 |
| 0.6 | Perfect Parries | 0.2 |
| 0.8 | Punish counters | 0.2 |
| 3.9 | Throws | 2.2 |
| 0.7 | Throw techs | 0 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 2.7 | Throws taken | 1.5 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 5.7 | Cornering opponent (s) | 10.9 |
|---|---|---|
| 12.1 | Time cornered (s) | 6.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master