HK416myonly vs 琥珀萩99
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1582045219
#1337325378
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
HK416myonly vs Zangief
No recorded games into Zangief.
琥珀萩99 vs Ingrid
100% 1–0 over 1 games
Selected character all recorded games on the chosen character
| Ingrid | Zangief | |
|---|---|---|
| MR 1608 | Current rating | MR 1452 |
| 0 | Games | 28 |
| 0–0 | Record | 17–11 |
| — | Win rate | 60% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 60% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| HK416myonly | 琥珀萩99 | |
|---|---|---|
| 9% | Drive Rush (cancel) | 0% |
| 9% | Drive Rush (parry) | 2% |
| 44% | Overdrive arts | 31% |
| 3% | Drive Impact | 15% |
| 14% | Drive Guard | 13% |
| 5% | Drive Reversal | 0% |
| 16% | Other | 39% |
Super gauge spend share of SA meter spent by level
| 23% | Super Art I | 1% |
|---|---|---|
| 32% | Super Art II | 46% |
| 32% | Super Art III | 26% |
| 13% | Critical Art | 27% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 1.2 |
|---|---|---|
| 1.8 | Drive Parries | 1.9 |
| 0.7 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0.6 |
| 0.2 | Punish counters | 0.8 |
| 2.2 | Throws | 3.9 |
| 0 | Throw techs | 0.7 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 1.5 | Throws taken | 2.7 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.9 | Cornering opponent (s) | 5.7 |
|---|---|---|
| 6.8 | Time cornered (s) | 12.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master