琥珀萩99 vs 全力以赴吧!
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
琥珀萩99 vs Alex
No recorded games into Alex.
全力以赴吧! vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | Alex | |
|---|---|---|
| MR 1452 | Current rating | MR 1528 |
| 28 | Games | 0 |
| 17–11 | Record | 0–0 |
| 60% | Win rate | — |
| 2L | Current streak | — |
| 60% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 琥珀萩99 | 全力以赴吧! | |
|---|---|---|
| 0% | Drive Rush (cancel) | 36% |
| 2% | Drive Rush (parry) | 11% |
| 31% | Overdrive arts | 13% |
| 15% | Drive Impact | 4% |
| 13% | Drive Guard | 17% |
| 0% | Drive Reversal | 2% |
| 39% | Other | 16% |
Super gauge spend share of SA meter spent by level
| 1% | Super Art I | 8% |
|---|---|---|
| 46% | Super Art II | 18% |
| 26% | Super Art III | 51% |
| 27% | Critical Art | 23% |
Offense (avg per battle)
| 1.2 | Drive Impacts | 0.5 |
|---|---|---|
| 1.9 | Drive Parries | 1.9 |
| 0 | Drive Reversals | 0.3 |
| 0.6 | Perfect Parries | 0.3 |
| 0.8 | Punish counters | 0.4 |
| 3.9 | Throws | 2.3 |
| 0.7 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.4 | Punish counters taken | 0.3 |
| 2.7 | Throws taken | 1.6 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.7 | Cornering opponent (s) | 5.8 |
|---|---|---|
| 12.1 | Time cornered (s) | 9.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master