Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

egachip vs HOT|kuroasing

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
egachip

#1339270115 Japan CrossPlatform

C. Viper

C. Viper

MR 1758

Master

HOT|kuroasing

#1840204688 China Steam

Terry

Terry

MR 1994

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

egachip vs Terry

80% 4–1 over 5 games

HOT|kuroasing vs C. Viper

25% 2–6 over 8 games

Selected character all recorded games on the chosen character

C. Viper Terry
MR 1758 Current rating MR 1994
105 Games 18
56–49 Record 9–9
53% Win rate 50%
5W Current streak 1L
52% Clutch (deciders) 54%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

egachip HOT|kuroasing
17% Drive Rush (cancel) 18%
10% Drive Rush (parry) 7%
22% Overdrive arts 29%
3% Drive Impact 2%
16% Drive Guard 15%
2% Drive Reversal 1%
30% Other 27%

Super gauge spend share of SA meter spent by level

22% Super Art I 21%
31% Super Art II 53%
27% Super Art III 20%
19% Critical Art 7%

Offense (avg per battle)

0.4 Drive Impacts 0.3
1.7 Drive Parries 2.6
0.2 Drive Reversals 0.2
0.4 Perfect Parries 0.5
0.3 Punish counters 0.1
1.7 Throws 2.2
0.8 Throw techs 0.4
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.1
0.2 Punish counters taken 0.1
2.7 Throws taken 2.5
0 Burnouts suffered 0

Positioning (avg per battle)

11.2 Cornering opponent (s) 10.4
8.9 Time cornered (s) 12.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.