爽~死了 vs KINGYEUNG1028
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1339970507
#1634264196
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
爽~死了 vs Luke
No recorded games into Luke.
KINGYEUNG1028 vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | Luke | |
|---|---|---|
| LP 19088 | Current rating | LP 24477 |
| 100 | Games | 0 |
| 47–53 | Record | 0–0 |
| 47% | Win rate | — |
| 1W | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 爽~死了 | KINGYEUNG1028 | |
|---|---|---|
| 0% | Drive Rush (cancel) | 49% |
| 7% | Drive Rush (parry) | 3% |
| 12% | Overdrive arts | 9% |
| 28% | Drive Impact | 3% |
| 7% | Drive Guard | 11% |
| 1% | Drive Reversal | 0% |
| 45% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 4% | Super Art I | 9% |
|---|---|---|
| 3% | Super Art II | 7% |
| 67% | Super Art III | 64% |
| 26% | Critical Art | 19% |
Offense (avg per battle)
| 1.6 | Drive Impacts | 0.4 |
|---|---|---|
| 0.1 | Drive Parries | 2.9 |
| 0.1 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.6 |
| 0.9 | Punish counters | 0.3 |
| 3.1 | Throws | 2.6 |
| 0.1 | Throw techs | 1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 1.2 | Drive Impacts taken | 0.5 |
|---|---|---|
| 1.1 | Punish counters taken | 0.3 |
| 3.2 | Throws taken | 2.8 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 2.9 | Cornering opponent (s) | 8.7 |
|---|---|---|
| 7.8 | Time cornered (s) | 10.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 1
Diamond 5