KINGYEUNG1028 vs 爽~死了
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1634264196
#1339970507
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
KINGYEUNG1028 vs Zangief
No recorded games into Zangief.
爽~死了 vs Luke
No recorded games into Luke.
Selected character all recorded games on the chosen character
| Luke | Zangief | |
|---|---|---|
| LP 24477 | Current rating | LP 19088 |
| 0 | Games | 100 |
| 0–0 | Record | 47–53 |
| — | Win rate | 47% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| KINGYEUNG1028 | 爽~死了 | |
|---|---|---|
| 49% | Drive Rush (cancel) | 0% |
| 3% | Drive Rush (parry) | 7% |
| 9% | Overdrive arts | 12% |
| 3% | Drive Impact | 28% |
| 11% | Drive Guard | 7% |
| 0% | Drive Reversal | 1% |
| 26% | Other | 45% |
Super gauge spend share of SA meter spent by level
| 9% | Super Art I | 4% |
|---|---|---|
| 7% | Super Art II | 3% |
| 64% | Super Art III | 67% |
| 19% | Critical Art | 26% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 1.6 |
|---|---|---|
| 2.9 | Drive Parries | 0.1 |
| 0 | Drive Reversals | 0.1 |
| 0.6 | Perfect Parries | 0 |
| 0.3 | Punish counters | 0.9 |
| 2.6 | Throws | 3.1 |
| 1 | Throw techs | 0.1 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 1.2 |
|---|---|---|
| 0.3 | Punish counters taken | 1.1 |
| 2.8 | Throws taken | 3.2 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.7 | Cornering opponent (s) | 2.9 |
|---|---|---|
| 10.6 | Time cornered (s) | 7.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 5
Diamond 1