Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

KINGYEUNG1028 vs 爽~死了

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
KINGYEUNG1028

#1634264196 Germany Steam

Luke

Luke

LP 24477

Diamond 5

爽~死了

#1339970507 China Steam

Zangief

Zangief

LP 19088

Diamond 1

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

KINGYEUNG1028 vs Zangief

No recorded games into Zangief.

爽~死了 vs Luke

No recorded games into Luke.

Selected character all recorded games on the chosen character

Luke Zangief
LP 24477 Current rating LP 19088
0 Games 100
0–0 Record 47–53
Win rate 47%
Current streak 1W
Clutch (deciders) 46%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

KINGYEUNG1028 爽~死了
49% Drive Rush (cancel) 0%
3% Drive Rush (parry) 7%
9% Overdrive arts 12%
3% Drive Impact 28%
11% Drive Guard 7%
0% Drive Reversal 1%
26% Other 45%

Super gauge spend share of SA meter spent by level

9% Super Art I 4%
7% Super Art II 3%
64% Super Art III 67%
19% Critical Art 26%

Offense (avg per battle)

0.4 Drive Impacts 1.6
2.9 Drive Parries 0.1
0 Drive Reversals 0.1
0.6 Perfect Parries 0
0.3 Punish counters 0.9
2.6 Throws 3.1
1 Throw techs 0.1
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 1.2
0.3 Punish counters taken 1.1
2.8 Throws taken 3.2
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.7 Cornering opponent (s) 2.9
10.6 Time cornered (s) 7.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.