Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

t4aaa vs Xros

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
t4aaa

#1340033683 Japan Steam

Mai

Mai

LP 20465

Diamond 2

Xros

#1548416005 Japan CrossPlatform

Zangief

Zangief

MR 1607

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

t4aaa vs Zangief

No recorded games into Zangief.

Xros vs Mai

100% 2–0 over 2 games

Selected character all recorded games on the chosen character

Mai Zangief
LP 20465 Current rating MR 1607
37 Games 49
12–25 Record 25–24
32% Win rate 51%
2L Current streak 4W
33% Clutch (deciders) 45%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

t4aaa Xros
34% Drive Rush (cancel) 28%
4% Drive Rush (parry) 13%
12% Overdrive arts 15%
2% Drive Impact 1%
9% Drive Guard 18%
5% Drive Reversal 1%
34% Other 24%

Super gauge spend share of SA meter spent by level

30% Super Art I 18%
13% Super Art II 27%
40% Super Art III 43%
17% Critical Art 11%

Offense (avg per battle)

0.3 Drive Impacts 0.1
1.2 Drive Parries 1.3
0.5 Drive Reversals 0.1
0.3 Perfect Parries 0.3
0.2 Punish counters 0.1
2.2 Throws 2.5
0.3 Throw techs 0.8
0 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.3 Punish counters taken 0.2
2.2 Throws taken 3.2
0 Burnouts suffered 0.2

Positioning (avg per battle)

8 Cornering opponent (s) 3.3
7.1 Time cornered (s) 13

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.