Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Xros vs t4aaa

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Xros

#1548416005 Japan CrossPlatform

Zangief

Zangief

MR 1607

Master

t4aaa

#1340033683 Japan Steam

Mai

Mai

LP 20465

Diamond 2

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Xros vs Mai

100% 2–0 over 2 games

t4aaa vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

Zangief Mai
MR 1607 Current rating LP 20465
49 Games 37
25–24 Record 12–25
51% Win rate 32%
4W Current streak 2L
45% Clutch (deciders) 33%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Xros t4aaa
28% Drive Rush (cancel) 34%
13% Drive Rush (parry) 4%
15% Overdrive arts 12%
1% Drive Impact 2%
18% Drive Guard 9%
1% Drive Reversal 5%
24% Other 34%

Super gauge spend share of SA meter spent by level

18% Super Art I 30%
27% Super Art II 13%
43% Super Art III 40%
11% Critical Art 17%

Offense (avg per battle)

0.1 Drive Impacts 0.3
1.3 Drive Parries 1.2
0.1 Drive Reversals 0.5
0.3 Perfect Parries 0.3
0.1 Punish counters 0.2
2.5 Throws 2.2
0.8 Throw techs 0.3
0 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.4
0.2 Punish counters taken 0.3
3.2 Throws taken 2.2
0.2 Burnouts suffered 0

Positioning (avg per battle)

3.3 Cornering opponent (s) 8
13 Time cornered (s) 7.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.