Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ストロング佐々木 vs 巨漢マジニ

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ストロング佐々木

#1340148964 Japan Steam

Edmond Honda

Edmond Honda

MR 1960

Master

巨漢マジニ

#1669941753 Japan Steam

JP

JP

MR 1870

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ストロング佐々木 vs JP

50% 3–3 over 6 games

巨漢マジニ vs Edmond Honda

No recorded games into Edmond Honda.

Selected character all recorded games on the chosen character

Edmond Honda JP
MR 1960 Current rating MR 1870
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ストロング佐々木 巨漢マジニ
18% Drive Rush (cancel) 12%
8% Drive Rush (parry) 5%
32% Overdrive arts 44%
2% Drive Impact 2%
15% Drive Guard 10%
3% Drive Reversal 1%
22% Other 25%

Super gauge spend share of SA meter spent by level

62% Super Art I 13%
16% Super Art II 62%
16% Super Art III 17%
7% Critical Art 8%

Offense (avg per battle)

0.3 Drive Impacts 0.3
2.2 Drive Parries 2
0.4 Drive Reversals 0.2
0.8 Perfect Parries 0.3
0.2 Punish counters 0.1
1.6 Throws 1.6
0.5 Throw techs 0.5
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.4 Throws taken 2.2
0 Burnouts suffered 0

Positioning (avg per battle)

11.5 Cornering opponent (s) 8.2
8.1 Time cornered (s) 11.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.